
// Possible weapons are: (note when you see 10 clips in game its really is 11, last clip "0" is counted!)
//	weapon_amerknife	    Us hand weapon 
//	weapon_spade		    Ger hand weapon
//	weapon_colt		        Us Sniper and assault secondary 7 Bullets in clip - 3 clips - 21
//	weapon_p38		        Ger Sniper and assault secondary 8 Bullet in clip - 3 clips - 24
//	weapon_m1carbine	    Us Rocket secondary weapon. 15 Bullets in clip - 3 clips - 45
//	weapon_c96		        Ger Rocket secondary weapon. 20 Bullets in clip. 3 clips - 60
//	weapon_garand		    Us Rifleman primary. 8 Bullets in clip - 11 clips - 88
//	weapon_k98		        Ger Rifleman primary. 5 Bullets in clip - 13 clips - 260
//	weapon_thompson		    Us Assault primary. 30 Bullets in clip - 7 clips - 210
//	weapon_mp40		        Ger Assault primary. 30 Bullets in clip - 7 clips - 210
//	weapon_bar		        Us Support primary. 20 Bullets in clip - 13 clips - 260
//	weapon_mp44		        Ger Support primary. 30 bullets in clip - 7 clips - 210
//	weapon_spring		    Us Sniper primary. 5 Bullets in clip 11 clips - 55
//	weapon_k98_scoped	    Ger Sniper primary. 5 Bullets in clip 11 clips - 55
//	weapon_30cal		    Us Machine Gun primary. 150 Bullets in clip - 2 clips - 300
//	weapon_mg42		        Ger Machine Gun primary. 250 Bullets in clip - 2 clips - 500
//	weapon_bazooka		    Us Rocket primary. 4 Bullets in clip - 4 rockets
//	weapon_pschreck		    Ger Rocket primary. 4 Bullets in clip - 4 rockets
//	weapon_riflegren_us     Us Rifleman grenade. Default 2 for us rifleman.
//	weapon_riflegren_ger    Ger Rifleman grenade. Default 2 for ger rifleman.
//	weapon_frag_us		    Us frag grenade. Default 1 for the assault, 2 for support.
//	weapon_frag_ger		    Ger frag grenade. Default 1 for the assault, 2 for support.
//	weapon_smoke_us		    Us smoke grenade. Default 1 for the assault. 
//	weapon_smoke_ger        Ger smoke grenade. Default 1 for the assault.

//When calulating ammo.
//Match the weapons format that is main gun, pistol, grenades
//main guns and secondary are not how many clips you have - its how many bullets all the clips have.
//e.g.; a Thomson has 7 clips (says 6 in game but clip "0" is counted) and 30 bullets per clip. So, 6X30 = 180
// Colt has 3 clips (says 2 in game but clip "0" is counted) with 7 bullets per clip. So, 3 X 7 = 21 bullets
//Then add say 2 grenades of ONE type = 2
//So... a Thomson, colt, 2 grenades the ammo code is "210 21 2" 